What does a spearman cost: 50/30/10 -> 90 resourcesĪ spearman loots 3.6 of its cost, making it the best cost-benefit asset of any unit in tribalwars. My opinion: Yes this helps noobs, but it will comparatively help very active players who know how to manage scavenging in a much greater fashion. This will allow noobs to build troops and have more defenses to protect themselves before attackers make their approach This will give noobs a longer time to play, maybe a full 10 days instead of 5 days, before they receive scouting attacks, or incoming to attack their precious loot. Do I want to attack this guy, lose some troops and possibly get a daily reward of ~800 of each resource per day, or would I RATHER invest my time, resources, troops, efficiency into focusing my spears or axes - (Even though they loot 10 per attack, only Total AMT looted has an effect on scavenging times). The opportunity cost lies upon the predator who may be attacking the new player. What's the opportunity cost here you may ask? This may create more hugging/less fighting, but can be a way to nurture new players and cause an opportunity cost for the vets. Since the scalable rewards continue to scale very well up until around 100 spearmen, this can push new players to building more defensive units without any worry for losing troops attacking players or spiked barbs. New players can also benefit quite well from the scavenging event. This is just part 1, will be adding part 2&3 which will explain scavenging level 4, talk about how newer players can benefit, show cost-benefit analysis of spear investment, and go into further explanation that this will give premium-scaling players an unfair advantage. On a speed 2 world, you can actually easily have 300 spearmen by the end of day one if you have that level 5+ barracks, but for the sake of everything, we'll pretend it's speed one and divide these results by 2.īy following this method, you'll have looted a guaranteed 18k+ (assumption of maximum efficiency), and this is not counting what you'd have looted via LC from normal farming, or with your spears/swordsmen from farming the filled 500/500/400 new villages before you had upgraded your scavenging to level 3. Took some time, but it's worth it to show you the results of mixing up your runs by not solely focusing on putting everything into the possible theoretical scavenging run. what can we see on a level 3 scavenging with 150 spearmen? By day 1, if you're a significant premium user (2000+ premium available for use) you'll EASILY have the resources to build the maximum of about 150 spears (depending on barracks level) on day 1, in addition to researching your lc, increasing your pits, blah blah blah. Instead of rushing the typical lc rush, the meta will be changed towards upgrading your scavenging abilities (I honestly believe sp/lc mix will be best way) and you will easily be able to upgrade to level 3 scavenging by day 1. Any decent player with a fair amount of luck with have easily bought 5,000 of each resource in their continent before the resources have run out. The world starts by offering 25,000 Wood/Clay/Iron in the Premium Exchange in EACH continent Let's explain how early game works again - My early game guide was removed by innogames several months ago What I'm here to show you that scavenging will either need to be nerfed due to the current state of the game, or people like me or other ' veterans' will take advantage of this and have enough res/troops to decimate every noob before as soon as they exit their generously granted 5 day beginner protection. Now, it seems that innogames has taken it upon themselves to add an extra 'farming feature' (Sadly it doesn't count toward plunders/total looted) The most common issue with farming is the dreaded 1/80 microfarm loots or even for noobs sending 20sp/sw to get maybe 15/800 resources at the start of the world. What does early game require most from the individual? This means that speed of troop has absolutely no effect here, deeming the best cost per loot haul troops the most valuable (Spear fighter)
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